Everything new in Marvel Rivals Season 1.5 update

Marvel Rivals has finally released its much-awaited Season 1.5 update which completes the Fantastic Four family in the hero roster by adding The Thing and Human Torch to the game. Each new Marvel Rivals season shifts the game’s meta significantly and this time it’s no different. NetEase has introduced several new gameplay features and maps that players can dive right into while battling it out for Victory.

The story of Season 1 Eternal Night Falls continues in this mid-season update which brings another series of quests, missions, rewards, and competitive ranks for players to unlock. While there’s a lot to unpack about everything that’s arrived in Marvel Rivals, check out the full patch notes and the hero adjustments alongside all nerfs and buffs below.

Marvel Rivals Season 1.5 update full patch notes

New content on all platforms

Marvel Rivals The Thing and Human Torch
NetEase Games

The Thing and Human Torch are ready to rock out and flame on! New Costumes for The Thing – Trench Coat and First Family, along with Human Torch – Negative Zone Gladiator and First Family have arrived.

Alongside that, new maps and modes have also been added. Enter the new Convergence map – Empire of Eternal Night: Central Park. An extra 0.5 seconds of grace time will be added at the end of the overtime in all modes, optimizing situations where games may end abruptly (like when players cannot be detected due to certain hero abilities or when accidentally drift slightly outside the valid range).

Furthermore, in Quick Mode, matchmaking for substitutes will no longer occur when a quick match is about to end. Regarding optimization, the loading speed at the start of matches has been improved.

A new season event Midnight Features II is here. The first round of the season 1.5 Twitch Drops event is live! Players can earn the “Two-in-One” spray and Hela’s “Great Galaxy” emote. Also, stay tuned for a second round, expected to arrive mid-season 1.5, featuring a brand-new costume reward! (Keep an eye on official announcements for exact times!)

Players who purchase the Luxury Battle Pass and redeem all its rewards can now convert any leftover Chrono Tokens for Units at a specific ratio.

Coming to Ranked, Season 1 has been split into S1.0 and S1.5, with S1.0 concluding on February 21, 2025, at 8:00 AM (UTC+0). Rewards including the costume and Crest of Honors will be distributed accordingly. In S1.5, players will retain their ranks from the end of S1.0. Also, S1.5 Gold Rank costume rewards include Invisible Woman – Blood Shield and Human Torch – Blood Blaze.

New Crest of Honor rewards for S1.5 will feature distinct designs for Grandmaster, Celestial, Eternity, and Top 500. Finally, a “Hide Own Name (Competitive)” feature is now available for players at Diamond III and above. Once activated, your true identity will be under wraps during the loading screen, hero selection, and the start of the match. Other players won’t be able to see your name right away! After a short period in the battle, your real name will pop back up.

General updates

  • Career System: Season statistics will now distinguish between S1.0 and S1.5, with the added ability to filter Tournament data only.
  • Account Deletion: A new account deletion option has been added under Settings – Other, allowing players to initiate the account deletion process.
  • Inactivity Detection: AFK timers will pause during the wait to respawn.
  • Reticle Customization: All changes will now automatically upload to server storage, preventing loss due to local issues.
  • Graphics and Settings: Optimized the brightness of some scene floors when “Reflection Quality” is set to “Off.”
  • Discord Binding Interface: Adjusted to generate an invitation code only upon clicking “Generate.”

New content on PC

  • NVIDIA DLSS 4 is available now, featuring DLSS Multi Frame Generation for GeForce RTX 50 Series GPU. DLSS Multi Frame Generation generates up to three additional frames per traditionally rendered frame, providing even faster performance for gamers.
  • AMD Radeon Anti-Lag 2 is available now, reducing the system latency (the time between user inputs and visual responses). It works best in GPU-limited scenarios. (Anti-Lag 2 Requires AMD Radeon RX 5000 Series or newer GPU)
  • Fixed AMD FSR3 Frame Generation frame pacing for smoother experience.

New content on Console

  • Adjusted the “Model Detail” graphics setting tier for Xbox Series S to enhance performance and stability.
  • Improved focus navigation in the mail system for easier content management.
  • Optimized aim assist range and mechanics, making crosshair deceleration more visually intuitive.
Marvel Rivals Central Park map
NetEase Games

Fixes and Optimizations

  • Fixed an issue where some UI prompts in the team voice system would occasionally delay or disappear.
  • Resolved a rare issue where players couldn’t operate after reporting a player.
  • Corrected a variety of language and text issues.
  • Fixed terrain issues that could cause characters to become stuck or clip through odd locations.
  • Resolved various issues including floating broken objects, collision errors, etc.
  • Addressed several sound issues on maps.
  • Corrected a rare bug in Doom Match, that displayed multiple players in first place.
  • Rectified an issue in Conquest mode where, after reconnecting to a match, indicators, such as KO Streaks would not be displayed.
  • Fixed various hero SFX issues.
  • Resolved a series of quirky pairing performance issues between various heroes.
  • Spider-Man’s Wall Crawl Woes: Fixed an issue where Spider-Man sometimes couldn’t use his abilities while falling from the top of a wall. The web-slinger can now strike without a hitch—no more sticky situations!
  • Hulk’s Banner Backtrack: Resolved a glitch where Hulk couldn’t be detected by vehicles or mission areas during his transformation back to Bruce Banner. The big guy’s identity shift is now seamless!
  • Doctor Strange’s Portal Precision: Fixed a bug where Doctor Strange’s portals could get destroyed if they intersected with broken Recursive Destruction objects during the rewind phase in Empire of Eternal Night: Midtown. The Sorcerer Supreme’s portals are now as reliable as his magic!
  • Iron Fist’s Jumping Jack: Addressed an exploit that allowed Iron Fist to perform rapid consecutive jumps under specific conditions. The martial artist’s acrobatics are now finely tuned!
  • Loki’s Revival Riddle: Fixed an issue where Loki would incorrectly indicate he was out of Adam Warlock’s revival range while transforming within Adam Warlock’s ultimate range.
  • Mister Fantastic’s Elasticity Error: Fixed an unexpected interaction where Mister Fantastic’s ultimate bounce range preview was affected by Cloak’s Phased state. The stretchy hero’s powers are now back on track!
  • Captain America’s Unbound Shield: Corrected an issue where during Captain America’s ultimate, he couldn’t be stunned by Spider-Man’s ultimate.
  • Squirrel Girl’s Sonic Surprise: Resolved a sound issue where Squirrel Girl’s hit sound effect was occasionally too sharp. Her acorns now land with a perfect pop!
  • Venom’s Damage Dilemma: Fixed a problem where Venom’s ultimate sometimes failed to deal damage. The symbiote’s ferocity is now fully unleashed!
  • Mister Fantastic’s Elastic Aim Adjustment: Fixed an issue where Mister Fantastic’s arm orientation sometimes didn’t align with the targeting reticle when using his abilities. Now, the stretchy hero can hit the mark with precision—no more twisted arms!
  • Magneto’s Magnetic Misfire: Addressed an issue where Magneto’s ultimate could pass through characters without dealing damage due to discrepancies between collision models and visual effects. The collision body is now properly optimized to better suit the visual presentation.
  • Portal Peril Prevention: Fixed an issue where if certain heroes were eliminated by terrain after using their abilities to pass through Doctor Strange’s portals, it would sometimes not count as a KO for the Sorcerer Supreme. Now, every portal pitfall will be counted!
  • Doctor Strange’s Visual Vanishing Act: Fixed a problem where other players sometimes couldn’t see Doctor Strange’s ultimate effect. The Eye of Agamotto will now dazzle everyone on the battlefield!
  • Doctor Strange’s Control Conundrum: Resolved an issue where Doctor Strange’s ultimate control effect could be overridden by Luna Snow’s or Scarlet Witch’s control effects, prematurely ending his control. The Sorcerer Supreme’s spells now hold strong—no more magic mix-ups!
  • Cloak & Dagger’s Ice Imprisonment: Resolved an issue where, while using their ultimate, if being frozen by Luna Snow, Cloak & Dagger would remain frozen even after taking damage. They can now break free from Luna’s icy grips!
  • Peni Parker’s Cyber Conundrum: Fixed a quirky situation where if Peni Parker was defeated while using Cyber-Bond and resurrected by Rocket Raccoon’s beacon, she would be stuck in her Cyber-Bond animation. She will now be revived without any lingering effects!
  • Mister Fantastic’s Stretch Cancel: Fixed a glitch where Mister Fantastic’s Stretch Punch could be interrupted by Distended Grip during its wind-up phase, yet still erroneously deal damage. Now, the stretchy hero’s attacks are consistent—no more bouncing back from unfair hits!
  • Loki’s Ultimate Illusion Fix: Resolved an issue where, after transforming into another hero and using their ultimate, the ultimate’s effects could remain in the scene if Loki was defeated during the process. We’ve ensured that his tricks vanish appropriately—no more ghostly ultimates haunting the battlefield!
  • Rocket’s Revival Resurgence: Fixed an issue where heroes revived by Rocket Raccoon’s B.R.B. occasionally became unable to move. Now, everyone can get back into the action without a hitch—no more stuck-in-place moments after a heroic comeback!
  • Moon Knight’s Bounce Damage Fix: Resolved an issue where Moon Knight’s bounce attack would occasionally fail to deal damage. Now, his strikes hit true.
  • Winter Soldier’s Targeting Trouble: Addressed an issue where Winter Soldier’s ultimate sometimes visually appeared to hit targets but would actually miss. The sharpshooter’s aim is now spot on!

All hero nerfs and buffs in Marvel Rivals Season 1.5

Marvel Rivals Captain America Nerfs and Buffs
NetEase Games

Captain America

  • Steve will receive some enhanced survivability, his Vibranium Energy Saw will feel smoother, and his Ultimate Ability will be more attainable thanks to a reduced energy cost.
  • He will be able to shield himself with Living Legend mid-leap.
  • Increase Vibranium Energy Saw’s projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s.
  • Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800.
  • Enhance Captain America’s combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability.

Doctor Strange

  • Our beloved Sorcerer Supreme will take a modest hit to his survivability.
  • Reduce base health from 650 to 600.

Groot

  • We’ll be increasing the threat range of everyone’s favorite Flora Colossus.
  • Increase Thornlash Wall placement range from 15 meters to 18 meters.

Magneto

  • The Master of Magnetism will experience a slight dip in survivability but will be compensated with a small surge in offensive ability.
  • Increase Iron Volley projectile damage from 35 to 40.
  • Increase Metallic Curtain’s energy consumption from 50/s to 65/s; Reduce its Maximum Duration from 2s to 1.5s.

Thor

  • The mighty Asgardian will offer a greater user experience after unleashing Awakening Rune. Unleash the thunder!
  • Remove the shared cooldown time after the duration of Awakening Rune ends.

Venom

  • The symbiote menace will enter the fray more menacing than ever, with a heightened threat upon entering the battle and a leaner energy appetite for his Ultimate Ability.
  • Adjust the knock back effect of Frenzied Arrival from vertical to inward, with an inward knockback angle of 75°.
  • Reduce the energy cost of Feast of the Abyss (ultimate ability) from 2800 to 2500.

Black Widow

  • Natasha’s combat effectiveness has been enhanced, increasing the threat level to enemies after using her Ultimate Ability.
  • Increase the magazine capacity of the Red Room Rifle from 8 to 15.
  • Enhance the slow effect of Electro-Plasma Explosion (Ultimate Ability) on enemies from 80% to 55%. Additionally, it will apply a 15% Vulnerability effect to hit enemies for 4 seconds.

Hawkeye

  • We’re sharpening Clint’s survival instincts and honing his close-quarters capabilities, while his Ultimate Ability takes aim with greater peril.
  • Increase base health from 250 to 275.
  • Reduce projectile damage of Blast Arrow from 20 to 15, while the spell field damage will be increased from 25 to 32.
  • Reduce the cooldown time for Crescent Slash from 15s to 12s.
  • Increase bow draw speed during the duration of Hunter’s Sight (Ultimate Ability) and raise damage multiplier from 1.2 to 1.35.

Hela

  • The Asgardian goddess of death will cast a longer shadow with an increase to her mid-to-long-range suppression.
  • The Damage Falloff of Nightsword Thorn at 30 meters will be changed from 70% to 80%.

Iron Fist

  • Lin Lie will bring fresh techniques to the martial arts mix, enhancing his Yat Jee Chung Kuen with both fortitude and finesse.
  • Reduce the damage of Jeet Kune Do’s 1st, 2nd, and 5th strikes from 32 to 30, while the 3rd and 4th strikes will deal 15 damage instead of 16. The final, devastating 6th strike has been dialed back from 55 to 50. The cooldown reduction for Dragon’s Defense has been extended from 1s to 1.5s. The damage of each hit from Yat Jee Chung Kuen will take a hit, dropping from 19 to 10 flat damage (including during Living Chi). However, each strike from the Yat Jee Chung Kuen now delivers an extra blow, dealing damage equal to 1.7% of the opponent’s maximum health (including during Living Chi).
  • Increase the additional maximum health granted by Harmony Recovery from 50 to 150. A new decay mechanism for the extra health has also been introduced: one second after the ability ends, the additional health will deplete at a rate of 25 health per second.
  • Increase the maximum Bonus Health converted from damage blocked during Dragon’s Defense from 150 to 200.
  • Increase base health from 250 to 300.

Iron Man

  • Tony will crank up the heat with his Unibeam, ensuring that even without Gamma Overdrive, foes will feel the burn.
  • Increase Unibeam damage from 120/s to 140/s.
  • Increase Unibeam (Armor Overdrive) damage from 180/s to 190/s.

Magik

  • The Queen of Limbo will see her damage capability be slightly reduced, but the energy cost to unleash her Ultimate Ability will be slightly lowered. It’s time to behold Darkchild!
  • Decrease the damage dealt by Demon’s Rage (regular state) from 80/s to 72/s.
  • Reduce the energy cost of Darkchild (ultimate ability) from 3700 to 3400.

Mister Fantastic

  • Reed will stretch his nuisance factor with a greater impact from his Ultimate Ability.
  • Increase the spell field radius after landing from Flexible Elongation from 2.5 meters to 5 meters. Additionally, Flexible Elongation will now feature a knockback effect, launching enemies outward within the area upon landing. The recharge time for a single use of Flexible Elongation will be adjusted from 8s to 10s.
  • Increase the damage of Brainiac Bounce (Ultimate Ability) spell from 50 to 70. Increase the energy cost from 2800 to 3400. Additionally, a new damage decay mechanism has been introduced: spell field damage will begin to decrease starting at 3 meters and will reach a maximum reduction of 50 at 10 meters.

Moon Knight

  • The Hand of Khonshu will offer improved reaction times for foes and an optimized damage logic.
  • Reduced the Hand of Khonshu talons falling speed.
  • Correct the damage trigger logic for Hand of Khonshu. The previous mechanism that dealt 75 damage when positioned at the center of the spell field has been removed. Increase the damage of each hit from 75 to 150.

Scarlet Witch

  • We’re boosting her survivability when unleashing her Ultimate Ability.
  • Gain an additional 100 Bonus Health upon activating Reality Erasure (Ultimate Ability). After the ability ends or is interrupted, this Bonus Health will decay at a rate of 50/s.

Spider-Man

  • We’re slightly reducing Web-Cluster cooldown to increase his offense.
  • Reduce Web-Cluster energize time from 3s to 2.5s

Star-Lord

  • Peter’s mobility is getting a stellar upgrade.
  • Increase Rocket Propulsion’s maximum energy from 1200 to 1800.

Storm

  • We’ve toned down her tempest from long range and recalibrated her bonuses, offering less of a boost to herself but more to her allies in the eye of the storm.
  • The Damage Falloff of Wind Blade at 30 meters will be changed from 70% to 60%.
  • Reduce Storm’s damage increase from Thunder during Weather Control from 16% to 12%. However, the damage increase for allies within range has been increased from 8% to 10%.
  • Reduce Storm’s damage increase from Enhanced Thunder during Weather Control from 30% to 25%.

Adam Warlock

  • Adam’s damage capability will be enhanced, along with a slight increase in healing ability after activating Soul Bond.
  • Increase the damage of Quantum Magic from 55 to 60. Additionally, the Damage Falloff at 40 meters will be changed from 50% to 60%.
  • Increase the healing amount provided by Soul Bond to linked allies from 10/s to 15/s.

Cloak & Dagger

  • Survivability and healing ability during the activation of their Ultimate Ability will be increased, while the frequency, duration, and intensity of the Ultimate Ability reduced. Additionally, Tyrone’s threat level will be enhanced.
  • Increase the energy cost to activate Eternal Bond (Ultimate Ability) from 3400 to 4000. The healing amount of each segment will be increased from 220/s to 250/s, the duration will be reduced from 10s to 8s, and the pause time between segments decrease from 1s to 0.67s. Now, the healing effect from each segment will not stack; when overlapping, only one healing effect is applied. Additionally, camera control is unlocked during the activation of Eternal Bond.
  • Increase the Vulnerability inflicted on enemies by Terror Cape from 20% to 28%.

Invisible Woman

  • We’re reducing the frequency of her Ultimate Ability.
  • Increase the energy cost of Invisible Boundary (ultimate ability) from 4000 to 4300.

Loki

  • We’re reducing the trickster god’s Ultimate Ability frequency, while slightly enhancing his survivability.
  • Increase the energy cost of God of Mischief (ultimate ability) from 3400 to 4000.
  • Increase Mystical Missile charges from 10 to 12.

Luna Snow

  • We’re reducing her Ultimate Ability frequency.
  • Increase the energy cost to activate Fate of Both Worlds (Ultimate Ability) from 4000 to 4500.

Atlas Bond Team-Up

  • We’ll be enhancing the capability of Luna Snow’s side of this Team-Up ability.
  • Increase the healing amount of Frozen Chi from 50 to 75, and the slow effect on enemies from 20% to 30%.

Dimensional Shortcut Team-Up

  • We’re increasing the sustained combat capabilities of Black Panther and Psylocke.
  • Reduced the Rewind Time for Psionic Disc from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8.
  • Reduced the Rewind Time for Wakandan Master from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8

Gamma Charge Team-Up

  • We’re reducing the damage capability of Gamma Overdrive, and Hulk’s benefits from the team-up.
  • Reduce Unibeam (Gamma Overdrive) damage from 220/s to 200/s.
  • Reduce Hulk’s Team-Up Anchor health bonus from 150 to 100.

Lunar Force Team-Up

  • We’re enhancing Moon Knight’s survivability after using the Team-Up Ability
  • Full Moon New Effect: Continuously heal Moon Knight for 25 health per/s while within the effect area.

Symbiote Bond Team-Up

  • Peni Parker and Spider-Man will enjoy enhanced survivability thanks to Suit/Armor Expulsion enhancements.
  • Reduce Spider-Man’s Suit Expulsion duration from 4s to 1s. Replace the 50% damage reduction effect with a new invincibility effect during the duration.
  • Reduce Peni Parker’s Armor Expulsion duration from 4s to 2s. Replace the 50% damage reduction effect with a new invincibility effect during the duration.

For more Marvel Rivals, check out how to get a free Human Torch skin while playing the latest Season 1.5.






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